Buildings

Structures you build on tiles you hold on the map. Costs and times below are for level 1; each building page lists every level.

BuildingPurposeLevelsBuilt OnBuild TimeLevel 1 Cost
OutpostLets fleets transfer and resupply away from your Homebase5Any own tile2h
Harvest ArrayAdds hourly Ice, Ore, Alloy and Gas income5Level 7 tiles6h
Booster ArraySpeeds up Commander Stamina recovery5Level 10 tiles6h
Small Prospecting ArrayRaises the output of the tile it stands on1Any own tile2h
Large Prospecting ArrayRaises the output of the tile it stands on1Any own tile2h
Trade HubAdds hourly ISK income5Level 6 tiles6h
PortRaises the Components limit of your main Homebase5Level 8 tiles6h
InventoryRaises resource storage capacity5Level 9 tiles6h
Weapon BatteryDefends the surrounding tiles5Any own tile3h
Disruption FieldStops hostile fleets that enter its tile5Any own tile1h
Sensor ArrayGives vision over the surrounding area5Any own tile1h
Logistics ArraySpeeds up Capacitor recovery and repairs nearby fleets5Any own tile6h
Rally PlatformAssembly point for corporation fleets3Any own tile8h
Homebase GantryStation framework used to relocate your Homebase1Any own tile1h
ExtractorRaises the level of a resource tile5Resource tiles